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什么是好玩的游戏:从 Laser Overload 到游戏设计理念
10/26/2026
喜欢简单的规则,也喜欢那句“原来还能这样”。记下一些游戏设计的发现、旧作业里的巧合,以及还没做出来的小点子。
Post · 持续补充 · Updated 2026-10-26
What Actually Broke When Labeling Egocentric Hands
7/22/2026
A few ablations from labeling first-person kitchen video — box IoU vs mask distance, sticky long contacts, and why I stopped asking a VLM to re-cut them.
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Fold-Lab Notes: When Two Folds Look the Same
5/2/2026
Side notes from a personal origami tooling project — why foldable sheets are awkward for video predictors, and an early attempt to measure that gap.
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